In fact, if there’s any last concern it’s that Book 2 is releasing at the cusp of a transitional time for the VR industry, with tomorrow’s innovations right around the corner. Polyarc itself says it’s still playing its cards close to its chest, with other features being saved for the final game, but I did manage to squeeze out of Stiksma that maybe PSVR’s microphone could play a role either in the sequel or future iterations. I don’t want to get into too much more because, as you’ve no doubt heard, we’re very close to getting our hands on the full thing and I’d rather save myself the repetition. More weapons and abilities have been teased, but we haven’t seen them just yet. It’s an impressive array of ideas that makes me much more confident that Book 2 will deliver a genuinely considered sequel. ![]() Another enemy type, meanwhile, curls up upon contact, allowing you to fling them about the scenery like a pinball. There’s similar ideas teased earlier on, like players grabbing vines to make bridges or painting walls with vegetation to allow Quill to clamber up. And in the case, of the hammer, setting off this big hammer that she created for you just, you feel more involved.” And, there’s the world, that’s a conduit for reaching in but when with Quill it feels so much more powerful because she’s looking at you, when you’re reaching in and charging her weapon or reaching in. “We want the world to feel physical and for that, we need to have you reaching in a whole lot more. “That is our goal,” Joshua Stiksma, Engineer & Designer told us in an interview we’ll publish later this week. It’s a fascinating twist that opens your mind up to where Moss: Book 2 could really go, with Quill able to operate outside the realm of traditional close-quarters combat and the player being actively involved in events. She can then double back as the player reaches in to literally bring the hammer down themselves. But it also comes with a secondary ability, allowing Quill to make a mirror version of the hammer where she’s currently standing. In her own hands, it works like you might expect – slower, heavier attacks that are good for brutalizing enemies with thicker defenses. At one point in the demo, Quill obtains a new hammer weapon. In the sequel, new abilities and items suggest players will have a more active role in the action, and allow Quill some of her own independence. It certainly worked, but pressing buttons on a gamepad or motion controller as you would in any flatscreen game didn’t exactly capitalize on VR’s potential as much as the game’s other elements did. In the first game, action boiled down to some simple button inputs to make Quill swing her sword, with some Zelda-like quirks adding a little procedure to fights. Simply put, Book 2 looks like a much more interactive sequel, to the point where Quill appears as much a cooperative partner as she is a playable character. Developer Polyarc could have easily flicked autopilot on for this one.Ĭertainly, the studio has talked about “more”: more content, puzzles, connection, emotion and just about any other buzzword you might be able to think of, but how would that translate into something genuinely new? Having seen about 10 minutes of gameplay, I think I might have an inkling. ![]() That wouldn’t necessarily be a bad thing - everyone has fond memories of their first adventure with Quill - but the rock-solid foundations laid out by the first game risked merely being expanded upon rather than truly evolved. I was worried Moss: Book 2 would be more of the same. Stay tuned for more details and gameplay in the coming weeks.We got a quick look at Moss: Book 2 ahead of its launch later this month, and it’s shaping to be a worthy sequel. Overall, Moss: Book 2 is aiming for increased player immersion and interactivity to go with its gorgeous world. New threats also await like the Ripper, which can be grabbed and released to wreak havoc on other enemies, and the Bomber, which sets up a “tank” that launches explosive mines. There’s also a Foundry located beneath the castle where the player discovers a new hammer weapon for Quill to use. New nature attunement abilities allow for extending bridges of vines and upon growing vines on walls, Quill will now be able to climb them. The gameplay loop is still very much the same – Quill explores the world while the player (aka Reader) helps her out. Check out the 12 minutes of new footage below, which sees Quill venturing through different areas, starting with the gardens outside of the first game’s castle. The PlayStation VR title releases on March 31st as per PlayStation Blog. ![]() Polyarc’s Moss: Book 2 has received some new gameplay footage and a release date.
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